Hiển thị các bài đăng có nhãn fabrication. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn fabrication. Hiển thị tất cả bài đăng

Thứ Tư, 25 tháng 2, 2015

Nanoscale Phenomena

Nanoscale Phenomena



The main intention of the editors of the book is the demonstration of the intrinsic correlation and mutual influence of three important components of nanoscience: new phenomena nanomaterials nanodevices. This is the organizing concept of the book. To discover new phenomena it is necessary to develop novel nanotechnological processes for fabrication of nanomaterials. Nanostructures and new phenomena serve as the base for the development of novel nanoelectronic devices and systems. The articles selected for the book illustrate this interrelation.




Thứ Hai, 19 tháng 1, 2015

The Motor Car

The Motor Car



This book is an introduction to automotive engineering, to give freshmen ideas about this technology. The text is subdivided in parts that cover all facets of the automobile, including legal and economic aspects related to industry and products, product configuration and fabrication processes, historic evolution and future developments.




Thứ Hai, 5 tháng 1, 2015

Rapid Prototyping of Biomaterials

Rapid Prototyping of Biomaterials



Rapid Prototyping of Biomaterials: Principles and Applications provides a comprehensive review of established and emerging rapid prototyping technologies (such as bioprinting) for medical applications. Rapid prototyping, also known as layer manufacturing, additive manufacturing, solid freeform fabrication, or 3D printing, can be used to create complex structures and devices for medical applications from solid, powder, or liquid precursors.




Thứ Năm, 25 tháng 12, 2014

Making Things See

Making Things See



This detailed, hands-on guide provides the technical and conceptual information you need to build cool applications with Microsoft’s Kinect, the amazing motion-sensing device that enables computers to see. Through half a dozen meaty projects, you’ll learn how to create gestural interfaces for software, use motion capture for easy , character animation, 3D scanning for custom fabrication, and many other applications.,

Perfect for hobbyists, makers, artists, and gamers, Making Things See shows you how to build every , with inexpensive off-the-shelf components, including the open source Processing , language and the Arduino microcontroller. You’ll learn basic skills that will enable you to pursue your own creative applications with Kinect.