This book focuses on the two psychological factors of naturalness and ease of viewing of three-dimensional high-definition television (3D HDTV) images. It has been said that distortions peculiar to stereoscopic images, such as the puppet theater effect or the cardboard effect, spoil the sense of presence. Whereas many earlier studies have focused on geometrical calculations about these distortions, this book instead describes the relationship between the naturalness of reproduced 3D HDTV images and the nonlinearity of depthwise reproduction. The ease of viewing of each scene is regarded as one of the causal factors of visual fatigue. Many of the earlier studies have been concerned with the accurate extraction of local parallax; however, this book describes the typical spatiotemporal distribution of parallax in 3D images. The purpose of the book is to examine the correlations between the psychological factors and amount of characteristics of parallax distribution in order to understand the characteristics of easy- and difficult-to-view images and then to seek to create a new 3D HDTV system that minimizes visual fatigue for the viewer. The book is an important resource for researchers who wish to investigate and better understand various psychological effects caused by stereoscopic images.
Thứ Sáu, 13 tháng 2, 2015
Stereoscopic HDTV
Thứ Ba, 3 tháng 2, 2015
Progress and New Trends in 3D Geoinformation Sciences
The integration of the 3rd dimension in the production of spatial representation is largely recognized as a valuable approach to comprehend our reality, that is 3D. During the last decade developments in 3D Geoinformation (GI) system have made substantial progress. We are about to have a more complete spatial model and understanding of our planet in different scales. Hence, various communities and cities offer 3D landscape and 3D city models as valuable source and instrument for sustainable management of rural and urban resources. Also municipal utilities, real estate companies benefit from recent developments related to 3D applications.
Thứ Tư, 28 tháng 1, 2015
Computing with Hp-Adaptive Finite Elements, Volume 2
With a focus on 1D and 2D problems, the first volume of Computing with hp-ADAPTIVE FINITE ELEMENTS prepared readers for the concepts and logic governing 3D code and implementation. Taking the next step in hp technology, Volume II Frontiers: Three-Dimensional Elliptic and Maxwell Problems with Applications presents the theoretical foundations of the 3D hp algorithm and provides numerical results using the 3Dhp code developed by the authors and their colleagues.
Thứ Hai, 19 tháng 1, 2015
Planning and Decision Making for Aerial Robots
This book provides an introduction to the emerging field of planning and decision making for aerial robots. An aerial robot is the ultimate form of Unmanned Aerial Vehicle, an aircraft endowed with built-in intelligence, requiring no direct human control and able to perform a specific task. It must be able to fly within a partially structured environment, to react and adapt to changing environmental conditions and to accommodate for the uncertainty that exists in the physical world. An aerial robot can be termed as a physical agent that exists and flies in the real 3D world, can sense its environment and act on it to achieve specific goals. So throughout this book, an aerial robot will also be termed as an agent.
Thứ Sáu, 16 tháng 1, 2015
Laser Refractography
This book describes the basic principles of laser refractography, a flexible new diagnostic tool for measuring optically inhomogeneous media and flows. Laser refractography is based on digital imaging and computer processing of structured laser beam refraction (SLR) in inhomogeneous transparent media. Laser refractograms provide both qualitative and quantitative measurements and can be used for the study of fast and transient processes. In this book, the theoretical basis of refractography is explored in some detail, and experimental setups are described for measurement of transparent media using either 2D (passed radiation) or 3D (scattered radiation) refractograms. Specific examples and applications are discussed, including visualization of the boundary layer near a hot or cold metallic ball in water, and observation of edge effects and micro layers in liquids and gases. As the first book to describe this new and exciting technique, this monograph has broad cross-disciplinary appeal and will be of interest to students and researchers who need to characterize complex fluid behavior.
Thứ Năm, 8 tháng 1, 2015
Windows Phone 8 Game Development
Written as a practical Packt tutorial, this essential reference will show you how to develop engaging games on the Windows Phone 8 platform.The book is dedicated to the beginners in 3D game development that want to learn how to create their first game for the Windows Phone 8 platform. You do not need to have any prior experience regarding the integrated development environment, the mobile platform, and used technologies. However, some basic knowledge of C++ and C# languages, as well as object-oriented programming, is required to understand parts of code described in the book.
Thứ Hai, 5 tháng 1, 2015
Rapid Prototyping of Biomaterials
Rapid Prototyping of Biomaterials: Principles and Applications provides a comprehensive review of established and emerging rapid prototyping technologies (such as bioprinting) for medical applications. Rapid prototyping, also known as layer manufacturing, additive manufacturing, solid freeform fabrication, or 3D printing, can be used to create complex structures and devices for medical applications from solid, powder, or liquid precursors.
Thứ Ba, 30 tháng 12, 2014
3D Laser Microfabrication
A thorough introduction to 3D laser microfabrication technology, leading readers from the fundamentals and theory to its various potent applications, such as the generation of tiny objects or three-dimensional structures within the bulk of transparent materials.
Thứ Năm, 25 tháng 12, 2014
Mastering 3D Printing
Mastering 3D Printing shows you how to get the most out of your printer, including how to , models, choose materials, work with different printers, and integrate , printing with traditional prototyping to make techniques like sand casting more efficient.,
You’ve printed key chains. You’ve printed simple toys. Now you’re ready to innovate with your 3D printer to start a , or teach and inspire others.,
Joan Horvath has been an educator, engineer, author, and startup 3D printing company team member. She shows you all of the technical details you need to know to go beyond simple model printing to make your 3D printer work for you as a prototyping device, a teaching tool, or a business machine.
Making Things See
This detailed, hands-on guide provides the technical and conceptual information you need to build cool applications with Microsoft’s Kinect, the amazing motion-sensing device that enables computers to see. Through half a dozen meaty projects, you’ll learn how to create gestural interfaces for software, use motion capture for easy , character animation, 3D scanning for custom fabrication, and many other applications.,
Perfect for hobbyists, makers, artists, and gamers, Making Things See shows you how to build every , with inexpensive off-the-shelf components, including the open source Processing , language and the Arduino microcontroller. You’ll learn basic skills that will enable you to pursue your own creative applications with Kinect.
Thứ Tư, 24 tháng 12, 2014
Programming 3D Applications with HTML5 and WebGL
Create high-performance, visually stunning 3D applications for the Web, using , and related technologies such as , and , – the emerging web graphics standard. With this book, you’ll learn how to use the tools, frameworks, and libraries for building 3D models and animations, mind-blowing visual effects, and advanced user interaction in both desktop and mobile browsers.,
In two parts – Foundations and Application Development Techniques – author Tony Parisi provides a thorough grounding in theory and practice for designing everything from a simple 3D product viewer to immersive games and interactive training systems. Ideal for developers with Javascript and HTML experience.
Thứ Sáu, 19 tháng 12, 2014
Microsoft XNA Unleashed
Microsoft XNA Unleashed provides comprehensive coverage and solid instruction on how to leverage the XNA , to create high quality , for , and the Xbox 360. The author shows you how to take full advantage of the many features the XNA Framework provides; you will learn the intricacies of important tasks such as adding sound and music to games, as well as creating, loading, and texturing 3D objects. In addition to providing coverage of 2D programming, the author shows you how to create sophisticated 3D games. All the important topics such as physics, artificial intelligence, and special effects are covered in detail.
Thứ Năm, 18 tháng 12, 2014
Beginning Kinect Programming with the Microsoft Kinect SDK
Beginning Kinect Programming with the , Kinect , gets you up and running developing Kinect applications for your PC using Microsoft tools and the official SDK. You will have a working Kinect program by the end of the first chapter! The following chapters will open up the secrets of three-dimensional vision, skeleton tracking, , through the Kinect, and more. Examples illustrate the concepts in the form of simple games that react to your body movements. The result is a fun read that helps you learn one of the hottest technologies out there today.,
Beginning Kinect Programming with the Microsoft Kinect SDK also provides building blocks and ideas for mashing up the Kinect with other technologies to create art, interactive games, 3D models and enhanced office automation. You’ll learn the fundamental code basic to almost all Kinect applications. You’ll learn to integrate that code with other tools and manipulate data to create amazing Kinect applications. Beginning Kinect Programming with the Microsoft Kinect SDK is your gateway into the exciting world of three-dimensional, real-time computer interaction.